MAX 2005: Creating Cross-Platform Games with Flash
Andrea Trento started by giving the usual reasons why Flash is great for cross-platform games: ubiquity, multiple devices, large developer community, quick development, and so on.
He talked about developing for Web, PDA and mobile phones. Limitations included CPU speed, screen size, input devices, sound, file size and data storage.
He demoed some simple games on a Nokia phone. While the games weren’t complex, I guess the point was that they would have been very difficult to develop using anything other than Flash.