Jigsaw Puzzle Interface Improvements
So when I switched my jigsaw puzzle game over from Shockwave to Flash, I added a ton of new features. That didn’t stop people from complaining that they didn’t like change. Whatever. With the falling penetration numbers for Shockwave, I had to move to Flash. Plus, Flash 9 is fast and smooth.
Anyway, one of the problems with the new version was that there were so many features I had to build a drop-down menu system to choose options. I could stuff all sorts of commands and options in there without taking up screen real estate or building a control for each option. But I knew it was only temporary.
So I changed it this week to a full control panel that springs out from the right side. Now users can see all of the options available, and quickly select one without navigating through the menu.
But that doesn’t stop people from claiming it takes them longer to issue a command or change an option. Interesting, considering that every single command and option takes either the same amount of clicks, or fewer clicks, under the new system.
I guess people just don’t like change. I understand that. But I wish they’d understand that software must keep moving forward and evolving.