Flash File Protection By Remote Storage of Data

Branden Hall has written an article about protecting Flash movies. Unfortunately, his solution is simply to have data on the server and to have Flash grab it from there. So if someone steals your Flash movie, they don’t get the data. This doesn’t help in a lot of situations, particular games where there is no data. And, of course, it can’t be used by developers not capable of server-side work.
I’m thought of storing mundane but critical data on the server — like a few bits of level design information. This would make a game unplayable if a server only had the .swf file. But this is probably no better than just calling the server and asking for permission to run. it will stop the casual software pirate, but not a determined one.

Posted on September 1, 2005 at 8:40 am by site admin · Permalink
In: General