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Developer Dispatch

The iPhone X Is Not a Good Gaming Device

Challenges of the iPhone X for Mobile Game Development

After receiving an email from AdMob, developers were warned to update their apps to ensure compatibility with the iPhone X screen. The iPhone X had not yet been released, but developers had only two weeks to make the changes after its release. With Apple’s previous approval times, this created a sense of urgency. Developers feared that failing to update their apps would stop ad revenue.

When the iPhone X arrived, it became clear that apps not optimized for the screen displayed in a rectangular window inside the notch and rounded corners. The iPhone X used the same screen ratio as the iPhone 6, 7, and 8. As a result, many apps, including games, worked well without requiring updates.

Despite this, some developers chose to update their games to better utilize the iPhone X’s screen.

The iPhone X’s Screen: Not Ideal for Gaming

The iPhone X’s screen features a 19.5:9 aspect ratio, which is much taller than the 16:9 aspect ratio common in many mobile games. A game designed for the iPhone X’s screen might be fine, but for games that need to work on multiple devices, such as the 4:3 ratio of iPads, the iPhone X’s screen presents challenges. Stretching a 4:3 game to fit the iPhone X’s screen results in awkward empty spaces.

The Home Indicator and Notch: Further Complications

The iPhone X lacks a home button, so a “home indicator” was introduced at the bottom of the screen. This line takes up about 40 pixels of screen space for horizontal games, further reducing the available area. As a result, developers face additional challenges when designing games for the device.

The notch at the top of the screen complicates things even more. Developers must center games to avoid the notch’s “ears,” leaving additional blank space on the opposite side of the screen.

Adapting Games for the iPhone X

For developers focused on a single game, creating a custom design for the iPhone X makes sense. However, for developers working on multiple games, this approach becomes difficult. Designing custom layouts for each screen size takes considerable time and effort. Even large companies with bigger budgets might not prioritize optimizing games for the iPhone X.

Conclusion: iPhone X as a Gaming Device

Despite early concerns, the iPhone X’s screen challenges game developers. The tall screen, home indicator, and notch make it less than ideal for gaming. While games still work on the device, developers may struggle to optimize their games for this unique screen, potentially affecting the gaming experience.

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