Author Archive
Flash and the Mac App Store
When the Mac App Store launched in January 2011, it included one app built with Flash. it was my game Gold Strike. I won’t go into the history of the game, which started with Flash 5, and then evolved into Director/Shockwave, and then back to Flash CS5 to become an iPhone app. But it was […]
Back in the (Flash iPhone Dev) Game!
It came as a complete shock to me that Apple reversed its decision about allowing Flash-developed iPhone apps in the store. Even after the press covered the story, I didn’t believe it until later that same day Apple approved my Pieces of Eight game. That game had been sitting in the App Store review process […]
Look Ma, No Plug-Ins!
So after my renewed enthusiasm for Flash died suddenly thanks to Apple, I turned my attention to my next game development project. My solitaire games site needed to be rejuvenated. I originally created it in 2002/2003 using Shockwave. It actually used Flash assets, but in the pre-AS3 world I needed Shockwave for speed and versatility. […]
Developing For Android Using Flash
One of the great things about using a tool like Flash to develop games is that I can take those games to new platforms, ones that didn’t even exist when the game was created. I made Gold Strike in 2003, using Flash 5 or MX. But now it is on the iPhone, and soon Android […]
So Much For Creating iPhone Apps with Flash
When Apple announced third-party development for iPhone apps, I read everything carefully and made a decision: it was too risky. You see, Apple controlled the gateway to the iPhone. After putting in time and money, there was no way to guarantee your app would make it to the store. And there was nothing you could […]