Archive for April, 2008
Shockwave 11 Implementation Tricky
Now that Shockwave 11 is around, people like me with lots of Shockwave content need to think about some things. Shockwave 11 is so different than Shockwave 10 (new text rendering engine, new 3D physics Xtra) that Adobe has decided that they should co-exist, rather than 11 replacing 10. So consider these scenarios: If a […]