Shockwave 11 for Intel Mac Released
The main Adobe link for Shockwave 11 still directs Mac Intel users to a page explaining how to set your browser to Rosetta mode and download Shockwave 10. But the page at http://www.adobe.com/shockwave/download/alternates/ contains a link to the real Shockwave 11 for Intel Macs.
March 25, 2008
• Posted in: General

6 Responses to “Shockwave 11 for Intel Mac Released”
can’t play 3d games for some reason on a mactel…asks for havok xtra. whats up with that?
slushe: right. Shockwave 11 uses the new Aegis physics xtra. Old Shockwave content uses the old Havok Xtra, which there is no Mac Intel version of. So you’ll have to wait for developers to update games to use the new Xtra, which may never happen for some old games.
Have you noticed how much slower the mactel shockwave pugin is?
I installed it on mac and on windows xp running in vmware. Took this screenshot:
http://www.soffish.com/dir/test.jpg
Keep in mind both shockwaves are running at the same time on my mac….right is safari (shockwave 11), left is ie running in vmware (shockwave 11). It feels like the mactel plugin is still running in rosetta. Time based animation.
hmmm no 10.5 support?
referring to http://www.adobe.com/shockwave/download/alternates/
does the “Mac OSX 10.4″ also apply to leopard osx 10.5
Could Adobe have made it much more difficult? If you download the “Slim” installer, instead of downloading a slim app that installs all components via the Internet it literally is a slimmed down version of the Shockwave player with only about 20% of the Xtras. To get “all”the Xtras you have to go to the “More players” section and manually download the Full installer… which, as others have pointed out, lacks Havok and runs slower than molasses.
How many years did it take to get to Universal Binary and it’s still feels like a poorly written afterthought?!
Something smells rotten in Denmark.
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