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07/18/08
So the iPhone App Store has been around for a week now. As many people know, I created the first, and still pretty much the largest collection of iPhone Games for the iPhone that work in the iPhone Safari Web browser. But I was wondering what would happen once the App Store was launched. Would people still come to play the games?
They sure are. I think it is easy to see why: they are still free, as opposed to the steep prices of the games at the App Store: usually around $10. I understand that iPhone App games are better than those on other crappy little phones, but the environment is still the same: you are playing them on the go when your PC and other game devices aren’t around. So spending $10 is still tough.
So I’ll keep developing Web-based iPhone Games, I think. Though I may try my hand at an App too. And no, I won’t be pricing it at $10.
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July 22nd, 2008 at 8:05 am
Hi Gary.
Will you have to learn a new authoring tool to make iPhone games, or can Flash or Director make games suitable for the App Store? (I’m a long-time reader of your books, but just recently found your blog.) — T Bonez
July 23rd, 2008 at 7:26 am
There is no way to make games with Flash or Director for the iPhone. You need to program using XCode on a Mac, primarily with the language Objective C. Pretty hard-core stuff, but they have some good samples and tutorials.
August 2nd, 2008 at 2:30 pm
Can you tell me if it’s now possible to include sound on web games thanks to the new version of Safari? It seems Safari has some powerfull new features…
August 3rd, 2008 at 7:30 pm
Marion: I don’t believe there is any way to include sounds.
August 15th, 2008 at 10:43 am
I thought that because I read this: “The new HTML5 and elements add native support for embedding video and audio content in web pages”
http://webkit.org/blog/140/html5-media-support/