GDC Day 1
Just finished with my sessions today at the Game Developers Conference. I started the day by joing to Katherine Isbister’s talk on extroverted gameplay. It was basically an academic look at real-world social aspects of a game. Like when people get together to play Dance Dance Revolution. The most interesting thing to me was the idea of “Watch, Play, Teach” — people learn by watching, then they do it themselves, then they want to show someone else. This idea help makes some games popular.
The keynote was rather uninspired — Microsoft hinting at how great the next XBox will be without giving any details. They kept repeating the term HD (High Definition) and then gave away 1000 HD TVs to 1/3 of the audience (including me!). Everyone attending also got a free XBox live subscription for 12 months.
After an IGDA lunch I went to a group gathering for IGDA coordinators. I’m the coordinator for the Colorado chapter. We exchanged some ideas and chatted.
I finished up just now with Raph Koster’s talk on Game Atoms. He basically talked about his quest to come up with a workable notation system to define games. His conclusion was that there will one day be such a system, but his attempt isn’t it.
Now I am off to an unofficial gathering of Macromedia developers at a local bar. I’ll post on that tomorrow morning.

One Response to “GDC Day 1”
Thanks for the posting on the GDC! Look forward to reading your next post. Man, I’d love to go one year.
Leave a Reply