Flash File Protection By Remote Storage of Data

Branden Hall has written an article about protecting Flash movies. Unfortunately, his solution is simply to have data on the server and to have Flash grab it from there. So if someone steals your Flash movie, they don’t get the data. This doesn’t help in a lot of situations, particular games where there is no data. And, of course, it can’t be used by developers not capable of server-side work.
I’m thought of storing mundane but critical data on the server — like a few bits of level design information. This would make a game unplayable if a server only had the .swf file. But this is probably no better than just calling the server and asking for permission to run. it will stop the casual software pirate, but not a determined one.

September 1, 2005 • Posted in: General

One Response to “Flash File Protection By Remote Storage of Data”

  1. Chris Seahorn - September 5, 2005

    No matter what, a skilled hacker doesn’t even need the actual data, just the routine to see how it’s accomplished in most cases. They can fill in the blanks whether they get an actual return (if they have your backside) or not. Granted by stealing the front end flash they only get 1/2 the pie…but they get the master piece.

    Just knowing what type of backside you are calling helps them focus thier attention.

    I say focus the attention on protecting YOUR data. Assume the movie, how it functions and even the backsides themselves can be grabbed.

    This is a constant topic in many a flash board as you know.

Leave a Reply