Director at the Game Developers Conference
As usual, a lot of talk about Director and Shockwave at the conference. At one presentation, the audience was polled about what they use to make games, and 20 or so raised their hands for Director/Shockwave. The Independent Games Festival had several Shockwave entries, including Dodge That Anvil! which won a major prize. And that one uses 3D and Havok.
At one of the parties last night, I talked with a lot of Director developers, plus Thomas Higgins, the product manager for Director at Adobe.
I posted another video podcast late last night on the Experimental GamePlay session. I hope to have more up soon, but the upload speed at both my hotel and the conference is horrible. I was ready with my first video post at lunch yesterday, but I couldn’t get it up on the site until I got back to my hotel in the evening and it still took an hour to upload.