Archive for the ‘General’ Category

Flash and the Mac App Store

When the Mac App Store launched in January 2011, it included one app built with Flash. it was my game Gold Strike. I won’t go into the history of the game, which started with Flash 5, and then evolved into Director/Shockwave, and then back to Flash CS5 to become an iPhone app. But it was [...]

February 11, 2011 • Posted in: General • No Comments

The Mac App Store? Should I Try It?

Today Apple announced that there will be a Mac App Store. It will be open by mid-January. The idea is that a developer like me can submit Mac applications and Mac users can purchase them through this store. Apple will handle all payment and give me 70%.
Questions, though. Will you need to build you application [...]

October 20, 2010 • Posted in: General • No Comments

Back in the (Flash iPhone Dev) Game!

It came as a complete shock to me that Apple reversed its decision about allowing Flash-developed iPhone apps in the store. Even after the press covered the story, I didn’t believe it until later that same day Apple approved my Pieces of Eight game. That game had been sitting in the App Store review process [...]

October 4, 2010 • Posted in: General • No Comments

Look Ma, No Plug-Ins!

So after my renewed enthusiasm for Flash died suddenly thanks to Apple, I turned my attention to my next game development project. My solitaire games site needed to be rejuvenated. I originally created it in 2002/2003 using Shockwave. It actually used Flash assets, but in the pre-AS3 world I needed Shockwave for speed and versatility. [...]

June 25, 2010 • Posted in: General • No Comments

Developing For Android Using Flash

One of the great things about using a tool like Flash to develop games is that I can take those games to new platforms, ones that didn’t even exist when the game was created. I made Gold Strike in 2003, using Flash 5 or MX. But now it is on the iPhone, and soon Android [...]

April 20, 2010 • Posted in: General • No Comments