Archive for the ‘General’ Category

The Sad Saga of Gold Strike For the Mac App Store

The story begins in December, 2010. The Mac App store is about to launch, and I have some time on my hands. I decide to see if it is possible to create a valid Mac app using Flash. You can read about that here.
So the game gets in the Mac App store, and I price [...]

January 22, 2012 • Posted in: General • No Comments

Refreshing the Apps, In Progress

It was touch and go there for a while. Couldn’t get those Native Extensions to work at first. Turns out that in Flash Pro CS5.5 you can’t use them. Well, you can, but you have to compile in the Terminal with a command line. So it took a while to figure that out and get [...]

October 13, 2011 • Posted in: General • No Comments

Time To Refresh the Apps

This fall I’m going to try to refresh all of my iOS apps. Well, almost all of them.
The games that I built with Flash, all except one, haven’t really panned out. There are just too many in the app store and I haven’t done much to market them. So it is time to make them [...]

September 18, 2011 • Posted in: General • No Comments

Besieging Cocoa

Usually when I want to learn a computer language or development environment, I attack it head-on. I just start making something so complex and difficult that I have no business making it using an environment I don’t know. The results is frustration at first, but then conquest. By the end of the project I usually [...]

September 6, 2011 • Posted in: General • No Comments

Web-Based Games For the iPad

What’s missing when you surf the web on an iPad? If you said “Flash” then you are close. Flash is missing, true enough. But instead of thinking technology, think content.
Flash content is… video, right? That seems to be what most tech journalists and bloggers think. That’s what both Apple and Adobe often suggest too. But [...]

May 8, 2011 • Posted in: General • No Comments