Archive for June, 2008

Jigsaw Puzzle Interface Improvements

So when I switched my jigsaw puzzle game over from Shockwave to Flash, I added a ton of new features. That didn’t stop people from complaining that they didn’t like change. Whatever. With the falling penetration numbers for Shockwave, I had to move to Flash. Plus, Flash 9 is fast and smooth.
Anyway, one of the [...]

June 27, 2008 • Posted in: General • No Comments

iPod QuickTime Baseline Profile Mystery

So I’d thought I’d share the results of my attempt to create perfect podcast video compression. Perhaps some can benefit from it, others might see a flaw and point it out.
The goal was: create a process to compress QuickTime video so that 1) It works on 5G iPods to iPhones, 2) It uploads to YouTube [...]

June 18, 2008 • Posted in: General • One Comment

GameScene Video Podcast

I don’t know why it has taken me so long to create a podcast about game design. It occurred to me the other day that I have developed more than 150 games that are at GameScene and my other sites right now. Why not create a video podcast showing off each game and giving my [...]

June 12, 2008 • Posted in: General • No Comments

Social Networks are Like Playgrounds

I love social networks. I don’t mind that they are popping up everywhere nowadays. I look at them like playgrounds when you were a kid. No one ever said: “What, they are building another playground in the neighborhood? We already have too many!” It was another place to explore, hang out with your friends, make [...]

June 3, 2008 • Posted in: General • No Comments