Archive for June, 2007

The Achilles Heel of the iPhone

The one thing that really bothers me about the iPhone has nothing to do with the multi-touch interface, software, functions or AT&T. Its the headphone jack. Just a little simple thing: It is too recessed to allow a normal plug. So my two great Sony headphones don’t fit. And I hate earbuds, they hurt my […]

June 30, 2007 • Posted in: General • 3 Comments

Answers for iPhone Day

So I’ve had my iPhone for a few hours now, and here are the answers to my earlier questions. We’ve also posted a ton of video to 1. How fast or slow is the EDGE network? Not bad at all. Much faster than on my old SideKick. Not nearly as fast as using the […]

June 29, 2007 • Posted in: General • 7 Comments

Questions for iPhone Day

So, I’m getting ready to begin my wait in line at the local Apple Store. We’ll be producing video for, and hopefully purchasing an iPhone at 6 o’clock. Once I get one, the big questions I have are: 1. How fast or slow is the EDGE network? I’m used to surfing via my phone […]

June 29, 2007 • Posted in: General • One Comment

I Just Made Some iPhone Games

I Just Made Some iPhone Games. Or, at least I think I did. I thought of two ways that I could make games that will work on the iPhone. The first way is to build JavaScript games. Tough to do. Even tougher to make good ones. But I built a Match Three game and a […]

June 26, 2007 • Posted in: General • 7 Comments

ActionScript 3.0 Games Book Complete!

I’ve been busy writing a new book for the last few months. This one is called “ActionScript 3.0 Game Programming University” and it is about — you guessed it — AS3 games. It will be from QUE/Pearson and available in a few months in stores and online. So why did I come out of book […]

June 22, 2007 • Posted in: General • One Comment