Archive for March, 2006

Director at the Game Developers Conference

As usual, a lot of talk about Director and Shockwave at the conference. At one presentation, the audience was polled about what they use to make games, and 20 or so raised their hands for Director/Shockwave. The Independent Games Festival had several Shockwave entries, including Dodge That Anvil! which won a major prize. And that [...]

March 23, 2006 • Posted in: General • 2 Comments

Video Podcast News Reports from the Game Developers Conference

I’m at the Game Developers Conference this week and I’m working to produce some video podcast news reports for the new CleverMedia TV network. So if you want to find out what is going on at the conference, check out the video podcasts at CleverMedia.TV. My firsts entries are on the Sony keynote, which included [...]

March 22, 2006 • Posted in: General • No Comments

Shockwave Player Update

Shockwave Player 10.1.1.016 has been released. This includes the long-awaited Flash 8 Xtra and some Windows QuickTime fixes. The new version is live at the Shockwave download page and should work in ActiveX control updates and such. So we can now start to use Flash 8 content in Shockwave, knowing that the public can get [...]

March 15, 2006 • Posted in: General • One Comment

Impressed By Intel Macs

So I bought my first Intel Mac today. But I’m getting ahead of the story. First, I went to the Apple store and tried out a few things on an Intel MacBook Pro. It was loaded with 1.5 gigs of RAM and a dual processor. But still, I didn’t expect it to work so well [...]

March 7, 2006 • Posted in: General • 2 Comments

Best Xtra Ever

I just discovered the Valentin Shell Xtra . I know it has been around for a bit, but this is the first time I’ve have to use it. Wow. Such a simple concept, but so powerful. It just allows you to issue shell commands and get the results. I’m using it on Mac OS X, [...]

March 2, 2006 • Posted in: General • No Comments