Developer Dispatch » 2004 » November

Archive for November, 2004

Checking for New Features When Publishing for Shockwave 8.5

Director Engineer Dan Sadowski has a new article up on Macromedia’s site about using the scriptExecutionStyle property. It is called Checking for New Features When Publishing for Shockwave 8.5 and is particularly useful if you are having trouble using older Lingo syntax while in Director MX 2004.

Posted on November 23, 2004 at 10:59 pm by Gary Rosenzweig · Permalink · Comments Closed
In: General

Building an Email Client in Director

Here’s something I bet you didn’t know Director could do, in Shockwave no less: check your email. It turns out that the standard-issue Multiuser Xtra can access a POP email account. Check out Jame’s Newton’s article on Building an Email Client in Director.

Posted on November 20, 2004 at 8:46 am by Gary Rosenzweig · Permalink · One Comment
In: General

Pow Pow’s Great Adventure

Here’s another title developed in Shockwave 3D: Pow Pow’s Great Adventure. It is a 3D platformer. It is also a good example of how 3D games in Director have an advantage because they are cross-platform. I first saw a demo of this a few weeks back on the PC. But today I noticed it at […]

Posted on November 19, 2004 at 8:18 am by Gary Rosenzweig · Permalink · Comments Closed
In: General

Spot Lights, Angles, Faces and Distance

Posted a new article today by James Newton entitlted Spot Lights, Angles, Faces and Distance. It talks about the spotlight light in Shockwave 3D and what you need to do to make it look like a real spotlight.

Posted on November 15, 2004 at 8:02 am by Gary Rosenzweig · Permalink · Comments Closed
In: General

Character Encodings

New article posted today about character encodings. It is an excellent starting point if you need to know how to incorporate non-English languages into your projects.

Posted on November 8, 2004 at 6:37 pm by Gary Rosenzweig · Permalink · Comments Closed
In: General