Developer Dispatch » 2004 » March

Archive for March, 2004

Shockwave and Flash Still Getting Confused

I was at the GameHotel presentation at the Game Developers Conference (gamehotel.net). It is this “show” where they interview different “cool” people about new things in fashion and games. They use a hotel metaphor, like when a new interviewee is called to the stage, they say that someone is “checking in”. One of the interviewees […]

Posted on March 27, 2004 at 12:53 pm by Gary Rosenzweig · Permalink · Leave a comment
In: General

Shockwave Rules

Looks like Shockwave is the preferred method for creating Web-based games. I’ve been at various sessions and roundtables here at the Game Developers Conference and many technologies are always mentioned: Shockwave, Flash, Java, Wild Tangent and ActiveX. But Shockwave seems to be the one universally accepted and used by most. Flash has been mentioned several […]

Posted on March 26, 2004 at 6:42 am by Gary Rosenzweig · Permalink · Leave a comment
In: General

Web 3D Games Summary

I ran a panel on Monday at the Game Developers Conference on “Web 3D Games”. The morning was a Shockwave 3D tutorial and the afternoon was a panel where other speakers added information on four other technologies: Wild Tangent, VirTools, 3D Groove and Java 3D.It was very interesting to compare them all. We came to […]

Posted on March 25, 2004 at 5:39 pm by Gary Rosenzweig · Permalink · Leave a comment
In: General

Game Developer Conference

I leave tomorrow to go to the Game Developer Conference in San Jose. This is my 7th year in a row attending, my 6th speaking. I’m leading a full-day tutorial on “Web 3D Games” on Monday. I’ll spend half the day talking about Shockwave 3D. Then I have three guests coming in to talk about […]

Posted on March 20, 2004 at 8:26 am by Gary Rosenzweig · Permalink · Leave a comment
In: General

Split Properties Bug and Workaround

Found a really odd and nasty MX04 bug today. I had a script that attempted to set the property of a behavior of a sprite externally, like sprite(1).pMyProp = 7. What was happening was that it appeared to change externally (put sprite(1).pMyProp), but the code in the behavior saw the old pMyProp value, not the […]

Posted on March 2, 2004 at 4:01 pm by Gary Rosenzweig · Permalink · Leave a comment
In: General